We should focus our time and energy on updates and platforms that benefit the most people, like the 96% of Steam users who use Windows. And again, this is split up even further into different distributions of Linux, mostly Ubuntu which comes in at a mere 0.25% of users.Īs explained above, the time needed to port Wallpaper Engine to another operating system is immense and it will also increase the costs of on-going maintenance work significantly, while the possible user group benefiting of the large amount of time we would spend on this is comparatively very tiny. If you take a look at the Steam hardware survey, you can see that less than 1% of Steam users use Linux. The situation is simply that it's not economically viable for us to add support for Linux or Mac OS at this time. In the case of Linux, it goes even further and must be made to work with every popular display manager which differ significantly between distributions. However, none of this applies when it comes to a custom application like Wallpaper Engine - since it's an application which interacts closely with the operating system, it really needs to be tailored to each specific operating system to make it work properly. Some users might wonder how some games and applications have been seemingly easily ported to Mac and Linux by their developers: The answer to that is that these titles are based on widely used video game engines like Unity or Unreal Engine which do not require the individual developers to do anything significant to add support for more platforms. The core of Wallpaper Engine is a completely custom written software solution and the amount of work involved to fully port it to other platforms is enormous. We definitely understand that users may want us to support other operating systems that they personally prefer, but it is really not a simple task to make Wallpaper Engine available on every possible platform. Wallpaper Engine is currently available for Windows and Android and there are no immediate plans to support other platforms at this time.
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